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E-learning

Key Points:

  1. Cultivate the correct attitude towards the use of information technology among teachers and students, including an understanding of intellectual property, copyright, and privacy.
  2. Utilize information technology for interactive learning to develop students' general competencies.
  3. Transform the traditional teacher-centered instructional model in classrooms into a student-centered approach. Under the guidance of teachers, students become proactive, inquisitive, and creative learners.
  4. Guide students in enhancing their information acquisition, analysis, and utilization skills through the internet and electronic tools, while fostering knowledge, skills, and attitudes in information processing.

 

Goals for this Year:

  1. Promote e-learning classrooms to enhance student engagement and self-learning abilities, leading to improved learning outcomes.
  2. Through diversified learning activities, provide students with opportunities to experience, learn, and apply digital knowledge such as AI and coding, enhancing creativity and learning effectiveness.

Robot school team training class

 

Scratch Junior Story Production

 

Micro:bit programming learning

 

Scratch math game production